Banshu Plasma Barrier: heal-screen Zhuge Liang build
The barrier lineup uses Banshu’s gadgets to block enemies, while Yang Yuhuan heals the barrier and charges Zhuge Liang, who attacks safely behind it. Upgrade the gadget early: only a level-2 barrier blocks ranged attacks. At strategist level 6, choose Plasma Barrier and place the level-3 barrier between Yang Yuhuan and Zhuge Liang to split damage.
Synergy: Yang heals the screen; Zhuge scales with casts
Zhuge Liang gains mana and levels when allies cast skills. Yang Yuhuan’s frequent casts heal both allies and the barrier while charging Zhuge. Gan Jiang and Mo Xie add cast frequency; Liu Shan grants temporary levels, Ming Shiyin makes some permanent, and Sun Bin converts casts into lasting growth.

Barrier levels: level 2 blocks ranged; level 3 splits 50% damage
Level 1 blocks enemy movement but not ranged attacks; level 2 blocks projectiles. Level 3 splits 50% of damage with adjacent allies. Let gadgets trigger or break to collect screws and earn upgrade cards through Gadget Leap tasks. At level 6, choose Plasma Barrier as the signature setup.

Round plan: barrier early, save for the core
Rounds 1–3: deploy the portable gadget, choose Plasma Barrier and place it in front. Prioritize Sun Bin and Gan Jiang/Mo Xie, aiming to awaken them. Auction priority is Liu Shan, then Ming Shiyin; conserve energy. On rounds 4–8, field Yixing after the core supports awaken, level Banshu, and save energy for Yang Yuhuan and Zhuge Liang. Keep the barrier at level 2.

After round 9, complete the lineup and fortify both carries
On rounds 9–12, reach level 5 and complete the lineup; prioritize Yang Yuhuan, then Zhuge Liang, at auction. After round 13, level Banshu to 6, choose the Plasma Barrier upgrade and place the level-3 barrier between the two carries. Prioritize mana reduction, then copies/growth and gear; take survival talents when health is low. Yang favors mana and healing items; Zhuge favors spell power, then defensive gear against assassins.
